![]() We’re speaking a few days before the second anniversary of the release of Stardew Valley, the video game Eric spent nearly half a decade making. He could afford it for several lifetimes. Most of his days are spent much like today: an indeterminate spiral of reading articles and perusing the comments below, eventually starting work at some unspecified point in the afternoon. Even his three-times-weekly workout takes place downstairs in his basement-alone, away from other people. It’s a place he rarely leaves: only to go get groceries, for walks to clear his head, or to drive his long-term girlfriend, Amber, to college. ![]() ![]() It’s just after lunch and Eric Barone, a 30-year-old developer, is at his computer in his Seattle apartment.
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